The instructions for Level 1 will include the keypad number to accomplish each
move. After Level 1 these numbers will not be included. If you need to
refresh your memory for any move just refer to the top of page 1 of this
walk-through.
The Level 1 instructions are very, very detailed and basic. Almost painfully
so. It has been designed this way to try to insure that everyone, regardless
of skill level, will be comfortable with the rest of the game. After the first
level the instructions will be much more brief; consisting of sending you in
one directions or the other, warning you of traps and giving you the
information necessary to conquer all situations.
As you go through these instructions use the "esc" key to pause the game while
you are reading. Press the "esc" key again when you are ready to resume play.
Things to remember about the Prince:
1. Use the "save" function wisely. You cannot save the game in the
middle of a level and you cannot save the game at all until you are on at
least the 2nd level. If you have traveled into a level and feel as though you
are about to do something risky it does no good to save the game at that point.
You will always begin the level you are on as you come in the door (with one
exception - level 3) regardless of at what point during the level you "save"
the game. Since you are running against the clock it is wisest to "save" your
game as you first come in the door. If the Prince gets killed during a level
the game will automatically re-start HOWEVER you are better off time-wise to
restart your saved game. If you don't re-start the game you will loose all
the time it took you to die.
2. The Prince is very strong and can hang from a ledge without falling
as long as you hold down the shift key. If what is under him is unsafe you
can pull him back up to where he was. Remember, he can jump down 1 level
without injury but if he jumps two levels it will take away one of his life
potions. (However, if you "hang" from a two story level you will reduce the
jump to one story when you let go). If he jumps down two or more levels it is
"SPLAT" - all over with. Train yourself from the beginning to hit the shift
key every time the Prince falls. He may just be able to grab a ledge and/or
discover a way out of a situation
3. His "running jump" can span incredible distances as long as he has
room to get a running start. As the manual says, if you are using the
"running jump" he will wait until he reaches the edge until he jumps, unless
you jump way too early, in which case he will jump before he gets to the edge
("SPLAT" again)
4. Jump in place in every new screen to see if there are any loose
tiles. A floor tile will fall away if he (1) jumps on it (2) runs across it.
A ceiling tile will fall if he jumps up underneath it. Try to jump up under
the tile as he is standing off to one side, if he stands directly under a
falling tile it will hit him on the head and he will loose one of his "health
bottles".
5. The majority of the time as he enters a level he will be facing the direction he needs to go. Even if it is just to step on a tile that opens a gate and then turn around to go back through the gate.
6. It is a good idea to enter each new screen by "soft stepping" (4 or
6 key + Shift key) into the new view unless otherwise instructed. If the
Prince is in a dangerous spot, such as about to fall off a ledge he will only
go as far as is safe. Once you can see what the new scene is all about then
you can decide if you want to run, jump or whatever.
7. The bottles in the lower left-hand corner indicate the Prince's
"health". As he is wounded these bottles empty one by one. There are "extra
life" bottles hidden along the way which will increase the number of bottles.
LEVEL 1
Level 1 is a great level for experimentation. The following is an exact
method of getting through the level however there are many areas for detours
and exploration. You are going against the clock but as previously stated you
cannot save your game until you have reached Level 2 so - Go For It! You can
always come back and follow the instructions once you are ready to "beat the
clock". There are many hidden tiles and levels that you won't encounter by
following these instructions. They are not necessary to advance to the next
level but they will give you valuable experience when it comes to climbing,
"soft stepping", jumping, "power jumping", running- jump, jumping down, etc.
Believe me, you will need to know them all. One word of caution, you cannot
get past the guard without a weapon so if you come across him, run away until
you have some type of weapon with which to fight.
O.K., LET'S GET READY TO RUMBLE!!!
As your game opens you have just jumped down one level from the left to the
right. Continue to the right, jump down to next level. Jump in place (8) to
see which tile moves. Run to the right (6) until you run into the wall.
(Oof!). Turn around (4) and jump (7). WAIT! before you jump hold down the
shift key and keep it held down. O.K., now jump. You should be hanging from
a ledge at this point. If you aren't, you either jumped back across the
opening (in which case just try it again) or you forgot to hold onto the shift
key and you have just jumped down two levels and lost one of your "lives".
Let go of the ledge (release the shift key). Run to the left and climb up
onto the next level (hold down the 8 key until the Prince is up on the ledge).
Continue to the left. You will see a gap in the walkway. Run (4) up to
within a step or two of the edge and then continue to "soft step" (4+Shift
Key) up to the edge. Now, jump over the gap (7). If you landed on the raised
tile the gate will open automatically. If you jumped over the raised tile,
turn around (6) and "soft step" back onto the tile. Continue to the left
through the gate.
Here is another ledge, jump down- either by continuing forward (4) or by going
just to the edge, turn around (6) and lower yourself to the next level (5).
The raised tile which is under the higher level is the one which opens the
gate. Step on this tile, turn around (4) and go left to the edge of the gap.
As you face the gap you will notice that there is one tile which hangs out
over the opposite edge.
You need to jump over the gap and this over-hanging tile as well. "Soft step"
(4+Shift Key) your way to the very edge and jump (7). You will clear both the
gap and the overhanging tile. If you are feeling more adventurous you can get
a running start from the tile which opened the gate and "power jump" (4 + 7+
Shift Key) both the gap and the extra tile. Climb up through the gate and continue
to the left.
As you enter this scene you are standing on top of a three level area. Before
you is a walkway over the middle. If you jump in place (8) you will see that
the walkway consists of "fall-away" tiles. Run left (don't pause) across this
walkway (including these tiles) and jump down to the next level. The tiles
will fall down behind you but that's O.K.
As you continue to the left your next area has a walkway, a raised tile, a gap
covered by a "fall-away tile" and then more walkway. As with other raised
tiles this one opens the gate. However, take a look at the walkway on the
other side of the gap. The first tile on the other side has a visible space
underneath it. If you step on this tile you will close the gate. Therefore,
go to the right edge of the tile that goes over the gap and jump (7) over both
the gap and the "closing" tile. Climb (8) up thru the gate and continue left.
You have before you a large gap followed by a raised tile. Jump in place (8)
and you will see that the two tiles after the raised tile are "fall-away
tiles". Go to the edge of the gap, jump (7). This will take you to the
raised tile. Run (don't pause) left (4) and continue left. If you did end up
falling with the two tiles it doesn't make any difference, just continue going
to the left.
You now need to climb down to the lowest visible level. Go to the edge of the
walkway, turn around (6) and lower yourself to the next level (5) and then
lower yourself again (5). Aha, a sword! Turn around (4) and go to where you
are standing over the sword. Press your "shift key" and you are now the proud
owner of a new (or fairly new) sword.
You are now going to go back the way you came. Go to the right but only pull
yourself up (8) one level. Run to the right (6). You will come to the last
place where the tiles fell down behind you when you ran over them. Pull
yourself up (8) and "soft step" (6+Shift Key) to the edge and jump (9) over
the gap.
When you pulled yourself up you were on the "gate opening" tile so as you
continue right (6) you will go through the gate and jump down a level. Run to
the right (6) being careful not to stop on the "fall-away" tile which covers
the gap. Continue running right until you are just under the left hand side of
the next level. Pull yourself up (8) and "soft step" (6+Shift Key) your way
to the edge of the gap. Jump (9) over the gap and continue right.
Once again you pulled yourself up on the "gate opening" tile so continue to
the right through the gate. Now you are back to the spot where there is an
extra tile extending out over the gap. Go to the left edge of this tile and
jump (9) over both the tile and the gap. (Those of you who already have your
swash and buckle down pat can do a running jump if you so desire).
Go to just under the left hand edge of the next level up and pull yourself up (8). Third and final time you have pulled yourself up on the "gate opening" tile. Proceed
through the gate, to the edge of the gap and jump (9) over the gap.
Continue on to the right and you jump down a level. (This is the area where you first came down when you started the game). Continue right past the fallen tile
on the ground.
What Ho!! A guard, with a sword no less! I guess this would be a good time
to cover fighting methods. As you come into an area where there is a guard
you will automatically draw your own sword. Use the following keys to engage
in a sword-fight. To block your opponents swing (8) to swing your own sword
(shift key) to advance upon your opponent use either the 4 or 8 key depending
from which side you are fighting. You can go past your opponent in which case
you will both turn around and fight from the opposite direction. If you are
the "hit and run" type you can advance past him and then turn around and run
for your life. Don't worry, you will get plenty of practise at fighting and
your own style will develop.
O.K., one one-millionth of a second of silence for the recently departed guard (We are running against the clock, after all) and onward to the right.
Wow, a really, real door. But how to open it? See that raised tile on top of
the two pillars on the left? What do you bet? Jump up (8) but unless you're
feeling particularly athletic you don't need to climb up there. Just press
and release the (8) key and you will press the tile down and Voila! the door
is open. Climb the stairs (8) and you are now on Level 2 and can save your
game. Which I recommend you do immediately upon arrival.
Level 2
As you enter the door you are facing left. Run to the left but do not stop when
you get out of view, there are two "falling tiles" immediately after the scene
change. Run until you are past the two tiles and the stop and fight the
guard.
Run to the right edge of the holes on the floor. These are spikes and will
kill you (dead) if you try to run over them. If you need to replace a health
potion jump down and drink the potion and then come back up. There are two
ways to get past the tiles #1. you can "soft step" thru them #2. you can jump
over them. Climb up one level. (If you need another life you can jump up and
find a "falling tile". There is another health potion up there.) Continue
left and take the gap at either a standing or running jump. Climb up 2 levels
and continue left. Fight the guard, step on the tile and go thru the gate.
Look at tiles on the other side of the gap. The second tile past the gap is a
closing tile. Run across the gap and time your stop so that you stop just
short of the closing tile. Jump the closing tile and proceed thru the gate.
Jump down and fight guard. Continue to the left. You now see two bottles.
Look at the bubbles coming up from them. If you are playing the game in color
the one that is completely red is a "health" potion. The one that is red and
grey will empty one of your bottles. If you are playing in black and white
the first bottle is the safe one. Go through the gate and climb up to the
next level.
As you come to the ledge where there is a guard standing on the other side of
a wide gap to the left. There is a "falling tile" above you where there are
two health potions if you need them. Jump the gap with a standing jump (7)
and fight the guard. (Win).
Continue to the left, you will then go up one level as you face left, turn
around and go up again facing right. "Soft step" to the edge of the spikes,
turn around and pull yourself up another level. Now drink the potion in the
tall slender bottle. This is a true "extra health" potion which adds another
bottle to your supply. "Soft step" you way back to the edge of the platform,
turn around and let yourself down and continue down to the level where you
came from.
Continue going left - spikes - jump gap and climb up 2 levels and jump back
over the gap, now going to the right. Continue to the right until you can't
go any further. Turn around and pull yourself up - advance a few steps toward
the guard so that he doesn't push you back off the ledge. fight the guard and
then continue to the left.
Run past the exit door. Running-jump the gap and step on the raised tile.
This will open the exit door. Soft step your way to the edge of the ledge and
jump (be sure you are holding down the shift key). Pull yourself up and go
back to the right. The exit door is now open. "Up you go!!"
LEVEL 3
Go to the right, when you get to the first set of ledges turn around and climb two levels.
Jump to the right and go to the far right edge of this ledge. Climb three
more levels. You are now on top. ("Leap of Faith" coming up). Stand on the
topmost right edge and jump to the right. I know, I know. You can't see
what's over there but Trust Me.
Jump to the right three more times. If you want another "health" bottle added
to your supply jump in place and see which overhead tile moves. Make it fall
and pull yourself up one level. (For those of you who don't care, just hang
out here for a while, we'll be right back). O.K. now you are up, go to the
right. Oh Whooppee!! Triple slicers!!! If you stand as close as you can get
to the leftmost slicer (soft-step up to it) and immediately after it has
clanged shut hold down your 6 key and run. The timing will work out so you
run right straight through all of them. Turn around, pull yourself up two
levels and here is your bottle.
Lower yourself back down and soft step up to the right-hand slicer. The
timing doesn't work going from right to left so as soon as the blade has clanged
shut soft step your way through just one - soft step up to the next blade and
repeat until you are through all three. Go back to the left, jump over the
gap and let yourself down onto the tower.
**A word of advice here, read the following instructions before trying this
because you won't have time to stop once you get going.** What you are going
to accomplish is this - you are going to stand on the first tower to the left
of where you are now. This is the raised tile that opens the gate. The gate
is WAAAAAAAY over to the left. You need to jump to the left twice - run left
across the slightly wider tower - running jump to the next tower - run left
across it (this is a long run) - running jump the gap - run left across the
next tower (another long run) - running jump this gap and hold on to the edge
of the ledge and pull yourself up. All of this before the gate closes. As a
matter of fact you might want to go look at it before you try your suicide run
down there.
O.K., finally through the gate. Whew!! This is the one exception of saving
the game. If you get killed on this level after this point you will re-start
after the closed gate. I guess they figured you had beat yourself up enough
just getting to this point and it would be too cruel to make you do it again.
Continue on to the left. As you step out of this scene, either soft step or
run and keep running. There is is falling tile right after the scene change.
Go left past the skeleton and pull yourself up to the next level. Go left through the gate, through the slicer and jump down three levels. See the raised
tile on the right hand side? This is the target. Go step on it, come back,
climb up three levels, come back through the slicer and the gate.
Jump down to the right and Woah! what's his problem? Well, you can't kill
someone who's already dead no matter how many times you stab him. As you
fight him advance until you are on the other side of him. Then back up until
you fall off the ledge. Be ready to "catch" the next ledge and then drop down
to the bottom level.
Run to the left. The tile over the gap is a "falling tile" so be sure to
either run across it or jump over it. Continue on to the left and lookee
As you come in go to the right, step on the raised tile and turn around and go
through the open gate at the left. Continue to the left, jump down one level
and go through the gate which opens at the left.
As you step through the gate you will be on the tile which raises the next
gate. Look at the walkway and notice where there are gaps under it. The tile
just before the gap closes the gate, then there is one solid tile and then
there is a "falling tile". Run to the left and stop before you get to the
"closing tile". You need to jump over this tile. Try to space it so that you
land on the next tile (which is solid). Note **If you jump over both the
"closing tile" and the solid one you will land on the "falling tile". If this
happens immediately hold down the shift key to try to keep yourself from
falling. If you miss, it is no big deal, you will have a two story fall, but
unless you were down to your last "health potion" you will be OK. (If you did
fall use the following directions to get back up to where everyone else is.
Go to the left through the gate, climb up to the next level and jump in place.
Notice that the tile just above the right edge where you are standing will
fall. Make it fall and then pull yourself up on the next level.) You are now
back where you would have been if you had made the previous jump.
Run to the left and keep running. As the tiles fall behind you one of them
opens the gate to your left. Pull yourself up, go through the slicer and
drink the "extra" health bottle.
Turn around, come back through the slicer and jump down (or lower yourself
down). Jump to the right over the gap continue going to the right and jump
over the next gap as well. Note** When you make this second jump you are
aiming for a platform that is only one tile wide. If you miss, try to hang on
and pull yourself up. If that fails you will have a two story fall but should
still be OK. Go back through the gate to your left, pull yourself up and try
the jump again.
Jump the next gap to you right, run to the right and jump down - twice. You
are now facing an open gate. Go to the right, and either jump over the gap or
jump down and get the potion. Continue right and jump down into the gap just
before the slicer. Pull yourself back up and soft-step your way through the
slicer. Immediately you will draw your sword, but, you will also want to
advance on the guard if you can. If you stay where you are his first sword
thrust will push you back into the slicer. Deal with the guard and continue
right. Climb two levels and jump the gap to the right.
Continue right -- Spikes -- Guard. Continue right, there is a falling
tile where you can jump down and get a potion. Continue to the right, go
through the gate and pull yourself up to the next level. Continue right and
jump down one level. Go to the left through the slicer and continue left and
step on the raised tile. Go back to the right through the slicer and pull
yourself back up. Go to the left and OOOPS!! Where did that come from? You
need to jump through the mirror at a running jump. ~~That was a deflating
experience, wasn't it. My goodness, you're a shadow of your former self! ~~
Continue going back to the left until you reach the exit door. Take what is
left of you up the stairs and on to the next level.
LEVEL 5
Go left, step on the tile and then back to the right, through the gate. Climb
up one level, deal with the guard, climb up one level to the right. Climb up
left two levels. (To the right is a series of gates and levels. Behind the
top-most gate is another "extra health potion". You cannot get this
particular potion but you can investigate the area if you want to spend the
time. You will come out back here in any event so we will just by-pass that
section and continue on.
Go to the left, through the gate and when you reach the edge of the ledge
lower yourself down to the next level. Drink the potion if you need to. Go
as far as you can to the right, turn around and make a running-jump across the
gap to the left .
Go left through the gate, deal with the guard and continue left. Jump down
one level, continue left and deal with the next guard. Go left, next guard,
go left, jump gap (drop down one level and get the potion if you need to), go
left - run across the tile (it falls behind you) and once again handle the
guard. After you have killed the guard step on the raised tile and run to the
left. Jump the gap and go through the gate continue on to the left and you
will find the exit. Upward and Onward!!
LEVEL 6
Go to the right - step on the raised tile and then turn around and go through
the gate on the left.
There are two sets of spikes and then you will come to a raised tile and a gap
which has a set of spikes on the other side. DO NOT take the gap at a running
jump, if you do you will make yourself a "shish-ka-bob". Go to the edge and
do a standing jump then soft step through the spikes. Continue left through
the gate.
Jeepers, Heavy duty defensive guard!! Run across the "falling tile" and deal
with the guard. This guy's a pretty good fighter so you might want to work
your way past him and force him back into the gap. OK, the guard's out of the
way go left through the gate and jump over the next gap.
Well, well, what have we here? This could be known as "going against your own
best interest" You need to do a running jump and catch the edge underneath
the gate. Once you have done that you might as well let go because you're not
going through that gate. No way. Just make sure that after you do fall you
hold down the shift key. Hold down the shift key and keep holding. You'll
see why in a minute or so. OK, if you caught yourself you are now on Level 7.
If you didn't, don't worry about it. You will immediately get another
opportunity.
LEVEL 7
Pull yourself up and go to the left. You only need to go far enough to turn
around and get a good start on a running jump as you come back to the right.
Ready? OK, jump the gap to the right. Deal with the guard, go right through
the slicer and when you reach the next scene run to the right through the
entire scene. There is a falling tile but it will fall down behind you. When
you get in the next scene jump up to see which overhead tile will fall. Knock
that one down and pull yourself up to the next level. Go to the right,
through the slicer and deal with the guard. Continue right through the slicer
and jump down one level. (If you need the potion on the other side of the
gap, jump over and get it, then come back and jump down to the next level).
Continue to the right through the gate and onto the raised tile. Look at the
tiles in front of you. The first one is stable, the next one (it has a slight
gap under it) closes the gate you are facing. "Soft step" just to the right
edge of the stable tile and then jump. You will jump over the closing tile
and the spikes as well. If the gate is already too far down to get through
standing up try "crouching" (5) and then advancing(6). If the gate is all the
way down jump back to the left and do it again.
Continuing to the right you will come to a gap that you cannot jump over -- no
matter how big a running start you get. **You are standing on the tile that
raises the two gates on the level below you so you will need to hustle through
this next section.** You need to hang from the ledge and drop - catching the
next ledge as you do so. (Remember how you got to Level 7 in the first
place?) Pull yourself up and go left. As you go through the first gate
notice the raised tile - the tile in front of that one closes the gate you are
approaching. Jump over the "closing tile" and the raised tile and continue
left. Again, if the gate is already halfway down "crouch" (5) and advance
left in the crouch position.
After you've gone through the second gate you'll need to do a running jump across the next gap. You will catch yourself on the ledge, pull yourself up, go left, step on the raised tile, pull yourself
up and go left through the gate.
There is no way to sneak up on this guard so pull yourself up and fight him. (If you back him up he will fall through the walkway, if you advance around him and push him back to the right he will fall
off the end of the ledge and stop fighting.) After you've gotten him out of
the way, if you haven't already found the falling tile, jump in place and you
will see that there are two of them to the extreme left. Run left across them
(or jump across them) and jump down two levels, and continue left through the
slicers. As you step on the raised tiles both gates will open. Continue left
through both gates and left through the next scene. (Can you believe it, no
traps!)
As you come to the end of this level you encounter a new potion. Drink it and simply walk off the end of the ledge. You don't need to let yourself down or anything, just walk off the end. See there, not everything in this
game is conspiring against you.
OK, step on the tile, go to the right through the gate, step on that tile and come back for your trip up to the next level. LOOKING GOOD!!
(NOTE** There is another "extra" health bottle available on this level. You
can obtain it by continuing to the right as you go through the very last gate.
HOWEVER, you can not get to it and back again before the gate closes. It is
not necessary for the completion of the game so instructions are not included
here but you can explore on your own.)
LEVEL 8
As you come into this level go left. Up one level. The second tile on this
bridge is a "falling tile" so run across it into the next scene where you will
meet another guard. (Surprise, surprise). You might need to be the aggressor
with this guy, he has been known to just stand there with his sword drawn
waiting for you to attack. Do so. Jump the gap at the left in a running jump
and continue left. Jump down a level, drink the potion here if you need it
and jump the gap to the left in a running jump. Climb down three levels. Go
to the right, through the slicer and continue to the right. There are two
sets of spikes in the next scene. Continue right and you will jump down in
front of the exit door. (We'll be back to that later). Continue to the
right, the next scene has two more sets of spikes.
Still going to the right you will get a break on the next two scenes, just run
right through them. The following scene has one set of spikes in the middle
(we're still going to the right) and the scene following that has another
guard. The scene to the right after the guard has one set of spikes and just
above that a potion. If you need the potion you can step up to the spikes,
pull yourself up, drink the potion and lower yourself back down without
sustaining injury. Proceed through the spikes to the right.
The next scene you will see a guard on top of the tower. Run until you are just about underneath him and then "soft step" the rest of the way through that scene. If you
continue running he will turn around and be waiting for you later at which
point he will kill you immediately.
Running jump to the ledge to your immediate right, Hang On! Pull yourself up
two levels and then jump back to your left, Hang On! If you need an extra
potion before fighting the guard there is one up one level.
~~Before you start this next section it might be a good idea for you to read ahead. Read until you get to the **** so that you know what's coming up.~~
Proceeding to the left when you enter the next scene the guard will be there
but facing away from you. Soft step into the scene and as you get into the
scene you will automatically draw your sword. As the guard hears you draw
your sword he will turn around and draw his. Ok, fight the guard.
Now comes another tricky part. This next set of scenes is murder (literally). If you kill the guard and he falls dead on the raised tile to your left this will automatically
hold open the next set of gates. If, however, you deal with the guard in any
other fashion you need to get ready to do another series of running jumps.
(Remember Level 3?). This is similar but you have a few more things thrown in
for good measure.
(Read all of this before your start) You will be doing a running jump to the left, running full out through two slicers, another gate, another running jump another gate and another running jump. The two slicers
are timed so that if you do not stop you will get through them OK. The trick
is not to stop but keep the 4 and shift key pressed down, only lifting the 7
key until you get to the next jump. Believe me it's a lot easier if the guard
gets killed and lands on the tile but you can do it! So - that's a running
jump, two slicers, and then two running jumps in a row. Just keep going and
don't let the slicers freak you out. After you get through with your run let
go of the 4 key because there is a slicer waiting for you in the next scene.
****
Go through the slicer, deal with the guard. You may have to come back and step
on the raised tile again after you've killed the guard but by now slicers are
old hat so no problem. Beware, the tile just before the gate is a "closing
tile" so when you get ready to go through it be sure to jump over that tile.
Continue to the left.
Step on the raised tile at the edge of the ledge and come back a few paces for
a running jump across the gap. Go through the double slicers and here you
will find the raised tile that opens the exit door. Turn around and come back
through the slicers and up to the gate.
What manner of trickery is this? There is no tile on this side of the gate
that raises it. Peachy! What do you do now? Well, just hang out for a
minute or so. Trust me, help is on the way. Just wait and see what happens.
Well, well, what a surprise. We get by with a little help from our friends.
Turn around and lower yourself down then go to the left - through the double
spikes - and continue left until you get to the exit door. I know I don't
have to tell you what to do here. See you on Level 9!
As you enter Level 9 you go to the left, step on the raised tile, go through
the slicer and jump over the tile ("closing tile") just before the gate.
Climb up two levels and jump to the right.
As you run through the scene which shows the exit door notice that when you
step on the tile on the lower right it opens the upper door on the left. (We
will deal with this is a little while) Continue to the right go through the
slicer and deal with the guard. Continue right and when you get to the end
climb up four levels. (Stop and drink the potion on the second ledge if you
need it). Step to the left, turn around and climb up one more level.
Run across the bridge (all three tiles fall behind you). Deal with the guard
in the next scene.
Jump to the right (raised tile) and then back to the left. Run to the left
and take the gap that used to be the bridge at a running jump. The tile just
before the gate is a "closing tile" so be sure to jump over it.
Jump to the ledge on the left and go down 2 levels. Go left and be cautious here. When you go into this scene the first tile is stable but the second one isn't. I suggest
that you soft step into the scene and you will see that here is where we make
a tile fall onto the raised tile which opens the final gate. Run a few steps
across the "falling tile" and time it so that you land on the stable tile on
top of the pillars. Turn around and jump back to the right. Go back to where
you climbed down and go up 5 levels. Jump to the right, (raised tile) - jump
back to the left and go left through the gate.
Here we have a guard on the other end of a long walkway. Now you just know
that since he's not attacking you there has got to be at least one of those
tiles that fall down. Jump in place and make sure you run well past that
tile. Fight the guard and continue left. Jump the gap to the left over the
set of double spikes and climb up one level.
Take a running jump across the next gap which leaves you hanging from a raised
tile over a gate. You don't need to pull yourself up on this tile, just let
go of the shift key and drop down. Go left through the gate and jump the gap
to the left. Go up one level, knock down the overhead tile and pull yourself
up another level. Go to the left and find the "extra life" potion. Drink it
and come back to the right. (Do not drink the potion on the right unless you
want to set the world on it's ear.) Jump down four levels and then lower
yourself down the ledges on the left until you reach the bottom.
Go through the slicer on the right, step on the raised tile behind the slicer.
This will open the gate on the left - go through the gate on the left, step
on the raised tile behind the gate. This will open the gate at the upper right
- climb up and go through the gate at the upper right.
Go right through the slicer and deal with the guard. Continue right and here
you are. Right where you wanted to be. Turn around and let yourself down.
An you're on your merry way to level 10! See you there!
LEVEL 10
Go left, jump down one level and then come back to the right and step on the raised tile. Continue to the right BUT as you leave the scene you will want to keep running
because the tiles as you enter the next scene are "falling tiles". Fight the
guard and again run right and keep running as you get into the new scene.
Step on the raised tile and go right through the gate.
You have two choices here. If you want to take a short-cut you can sneak up
on the guard overhead by "soft stepping" underneath him and climbing up behind
him. If you want to explore the "long way" you can continue to the right.
We'll take the short-cut. You can explore the other way at your leisure.
Climb up and kill the guard. Go left and step on the raised tile (drink the potion if you need it). Again as you leave the scene keep running because there
is a falling tile in the next scene. Jump down one level, run left and pull
yourself up a level and go through the gate there. This second gate is
controlled by the same raised tile as the first one so you will want to
hustle.
Continue left, fight the guard. Jump in place and you will see that the
overhead tile just before the gate will fall. Knock it loose and then jump up
and hang momentarily from the overhead tile on the right. This is the raised
tile that releases the gate.
Again run into the next scene and keep running. The first tile in the next
scene is a falling tile. The raised tile at the far left will lift the exit
door. Step on it and then soft step your way back to the right edge of the
ledge. Lower yourself down to fight the guard. - That was easy, wasn't it?
Level 11 coming up!
LEVEL 11
As you come in you will climb up one level to your right. Do a running jump
across the gap to the right. You will catch yourself as you are falling just
short of the ledge and pull yourself up. Now, while you are standing there
between the two pillars jump in place. You will see that all of the overhead
tiles except the one directly over the pillars are "falling tiles". Knock
down the one immediately to the right of the stable tile over the pillar.
Climb up onto the stable tile and the run to your left. DON'T STOP! Keep
running until you run off the left end.
Here is another "extra" health potion. Drink it and step to the very edge of
the ledge. Do a standing jump BUT be sure you keep the shift key pressed
down. Now, pull yourself up and climb back up to the next level on the right.
Again running jump the gap to the right.
Continue to the right, go through the slicer and fight the guard. Continue to the right until you reach the edge. (Looking down notice that all of the tiles on the walkway leading to the
gate are "closing tiles". There are too many to jump over so you will do it
another way.) Now turn around and face left. Stand between the two pillars
and this time knock down the overhead tile to the immediate left of the stable
tile between the two pillars. Turn around and pull yourself up onto the
stable tile and run to the right. Keep running until you reach the last tile.
The last tile is stable. Lower yourself down and run back to the left. Jump
the gap and step on the raised tile. Jump back to the right and run through
the gate BUT keep on running because there is another gate at the other end of
the walkway that is also controlled by this tile and you want to be sure to
get through both of the gates.
Climb up a level and jump to see which tiles are "falling tiles". Run across those and then fight the guard. (There is a loose tile overhead here. If you only have one bottle remaining go get this potion
since you will need at least two to get through the rest of this level.)
After you've killed the guard you will do a running jump to the right. BE
SURE to hold down the shift key and keep it held down until you are standing
on firm ground again. Pull yourself up and go to the right.
Pull yourself up and fight the guard. There are no falling tiles between you and the guard this time. Continue to the right. The very last tile will fall so run to it
and knock it down. Step on the raised tile and pull yourself back up. Come
back to the left, jump down and continue left. Here is your exit to Level 12.
LEVEL 12
Level 12 is a pistol. There are triple jumps and obstacles.. To assist you
in your "climb" I have drawn a map which will give a graphic representation on
what you need to do. You can follow the written description, the picture or
both. The map of level 12 is under a separate title in Section 5 of the Mac Entertainment+
Library "Game Aids/Add Ons".
As you come in go to your right. Climb up 5 levels on the tower. Go left,
thru the spikes and the run to the left across the walk-way (don't stop, these
are all falling tiles) and then do a running jump to the left. You are now on
the extreme left-hand tower. Pull yourself up two levels and (GET READY) you
will be doing a "triple" running jump to the right. Go left as far as you can
and then (run to the right and jump) 3 times in a row.
Go right unit you are able to climb up one level. Knock down one of the overhead tiles and pull yourself up two levels. Run to the left and running jump the gap to the next
tower. Pull yourself up one level and run left across the walkway (falling
tiles) and take the gap to the left at a running jump.
Now climb up three levels. At this point you should be facing a gate. Climb
up one more level and step on the raised tile to release the gate. Lower
yourself back down, go left through the gate and step on the raised tile
behind the gate. Run back to the right, through the gate and do a running
jump to the right. Run right across the walkway and stop when you get to the
tower at the end of the walkway. Pull yourself up onto the top of this tower.
There is a walkway above you now, but no more towers.
You need to knock down the tile which is directly over the right hand side of
the tower. As you jump up you will see that all of the overhead tiles move
except one, the one that is just overhead to the right of the tower. Pull
yourself up onto this stable tile jump up in place. You can now see that the two
tiles to the right are also stable but the furthest one to the right will
fall. You will need to go to the right to the last stable tile, turn around
and do a running jump left across the gap and the next two tiles.
Run to the left and pull yourself up onto the next level. Jump in place and
notice that the next two tiles will fall. Run left across these two tiles.
Well, well, here's our old buddy. You cannot win by fighting him because you
are actually fighting with yourself. Put your sword away (5) and he will put
his away also. After your swords are put away run towards him.
Now you can truly say you have "found yourself".
Go to the left. Run right off the left edge of the tower. You can't "soft
step", you just have to go for it. See, doesn't faith do marvelous things?
Jump across the gap to the left and soft step into the next scene then "STOP".
Wait for all the overhead tiles to fall down and then proceed left to the
next scene.
Again, soft step into the scene and "STOP" Wait for all of the overhead tiles
to fall and then jump across to the left. (A standing jump will work). Go
left, climb up 4 levels, turn around and jump the gap to your right.
Uh Oh, it's HIM! The GRAND POOBAH!! If you jump in place you will not see any falling tiles, but there is one. The very first tile on your side of the bridge will
fall so be sure to run to the right past it. Fight the 'old meanie' and then
go to the right. All you have to do is step into the next scene to the right
and then turn around and step back into the scene where you killed the Wizard.
The exit door will automatically open. Go to the left, jump the gap and be
sure to "soft step" to the left out of this scene. Jump this next gap and you
are home free.
FINALE
Go to the right, step on the tile, go back through the gate to your left.
There are no more traps, just keep running to the left.
CONGRATULATIONS!!
This walkthrough has been composed and presented by Sandy Kettenhofen. Please address any correspondence to me on Compuserve (Email #75020,512) or by writing